Fills a memory buffer with the given 32-bit value.
public:
void FillMemoryWithValue(
void *pDstAddress,
SIZE_T SizeBytes,
UINT FillValue
)
pDstAddress
Type: void *
[in] The destination address. Must be byte-aligned in graphics memory.
SizeBytes
Type: SIZE_T
[in] The number of bytes to write. Must be a multiple of 4 bytes.
FillValue
Type: UINT
[in] The value to place in the buffer.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.