Fills the resource with a 32-bit value.
public:
void FillResourceWithValue(
ID3D11Resource *pDstResource,
UINT FillValue
)
pDstResource
Type: ID3D11ResourceĀ *
[in] The destination resource, as a pointer to ID3D11Resource.
FillValue
Type: UINTĀ
[in] The value to write.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.