public:
void FlushGpuCaches(
ID3D11Resource *pResource
)
pResource
Type: ID3D11Resource *
[in] The resource, as a pointer to ID3D11Resource.
This method is only supported for the immediate context, and will not work with a deferred context.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.