Get a message category to break on when a message with that category passes through the storage filter.
public:
BOOL GetBreakOnCategory(
D3D11_MESSAGE_CATEGORY Category
)
Category
Type: D3D11_MESSAGE_CATEGORY
[in] Message category to break on (see D3D11_MESSAGE_CATEGORY).
Type: BOOL
Whether this breaking condition is turned on or off (true for on, false for off).
Header: Declared in d3d11sdklayers.h.
Library: Use d3d11.lib.