Get a message identifier to break on when a message with that identifier passes through the storage filter.
public:
BOOL GetBreakOnID(
D3D11_MESSAGE_ID ID
)
ID
Type: D3D11_MESSAGE_ID
[in] Message identifier to break on (see D3D11_MESSAGE_ID).
Type: BOOL
Whether this breaking condition is turned on or off (true for on, false for off).
Header: Declared in d3d11sdklayers.h.
Library: Use d3d11.lib.