ID3D11ShaderReflection::GetConstantBufferByName Method

Get a constant buffer by name.

Syntax

public:
ID3D11ShaderReflectionConstantBuffer* GetConstantBufferByName(
         LPCSTR Name
)  

Parameters

Name
Type: LPCSTR 

[in] The constant-buffer name.

Return value

Type: ID3D11ShaderReflectionConstantBuffer *

A pointer to a constant buffer (see ID3D11ShaderReflectionConstantBuffer Interface).

Remarks

A constant buffer supplies either scalar constants or texture constants to a shader. A shader can use one or more constant buffers. For best performance, separate constants into buffers based on the frequency they are updated.

This method’s interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.

Requirements

Header: Declared in d3d11shader_x.h (d3d11shader.h on other Windows platforms).

Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).

See also

ID3D11ShaderReflection

ID3D11ShaderReflection Members