Xbox-specific method to gets the description for depth-stencil state that you used to create the depth-stencil-state object.
public:
void GetDescX(
D3D11_DEPTH_STENCIL_DESC *pDescX
)
pDescX
Type: D3D11_DEPTH_STENCIL_DESCĀ *
[out] A pointer to a D3D11_DEPTH_STENCIL_DESC structure that receives a description of the depth-stencil state.
To create the depth-stencil-state object, use the description for depth-stencil state in a call to ID3D11Device::CreateDepthStencilState
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.