public:
HRESULT GetGPUThreadPriority(
INT *pPriority
)
pPriority
Type: INTÂ *
[out] A pointer to a variable that receives a value that indicates the current GPU thread priority. The value will be between -7 and 7, inclusive, where 0 represents normal priority.
Type: HRESULTÂ
Return S_OK if successful; otherwise, returns E_POINTER if the pPriority parameter is NULL.
Header: Declared in d3d11_x.h (dxgi.h on other Windows platforms).
Library: Use d3d11_x.lib (dxgi.lib on other Windows platforms).