Gets the geometry-shader input-primitive description.
public:
D3D_PRIMITIVE GetGSInputPrimitive()
Type: D3D_PRIMITIVE
The input-primitive description, see D3D10_PRIMITIVE_TOPOLOGY.
This method’s interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.
Header: Declared in d3d11shader_x.h (d3d11shader.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).