ID3D11ShaderReflection::GetInputParameterDesc Method

Get an input-parameter description for a shader.

Syntax

public:
HRESULT GetInputParameterDesc(
         UINT ParameterIndex,
         D3D11_SIGNATURE_PARAMETER_DESC *pDesc
)  

Parameters

ParameterIndex
Type: UINT 

[in] A zero-based parameter index.

pDesc
Type: D3D11_SIGNATURE_PARAMETER_DESC *

[out] A pointer to a shader-input-signature description. See D3D11_SIGNATURE_PARAMETER_DESC.

Return value

Type: HRESULT 

Returns one of the following Direct3D 11 return codes.

Remarks

An input-parameter description is also called a shader signature. The shader signature contains information about the input parameters such as the order or parameters, their data type, and a parameter semantic.

This method’s interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.

Requirements

Header: Declared in d3d11shader_x.h (d3d11shader.h on other Windows platforms).

Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).

See also

ID3D11ShaderReflection

ID3D11ShaderReflection Members