Gets the number of interface slots in a shader.
public:
UINT GetNumInterfaceSlots()
Type: UINTÂ
The number of interface slots in the shader.
This method’s interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.
Header: Declared in d3d11shader_x.h (d3d11shader.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).