Get a patch-constant parameter description for a shader.
public:
HRESULT GetPatchConstantParameterDesc(
UINT ParameterIndex,
D3D11_SIGNATURE_PARAMETER_DESC *pDesc
)
ParameterIndex
Type: UINT
[in] A zero-based parameter index.
pDesc
Type: D3D11_SIGNATURE_PARAMETER_DESC *
[out] A pointer to a shader-input-signature description. See D3D11_SIGNATURE_PARAMETER_DESC.
Type: HRESULT
Returns one of the following Direct3D 11 return codes.
This method’s interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.
Header: Declared in d3d11shader_x.h (d3d11shader.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).