getpeername

The getpeername function retrieves the address of the peer to which a socket is connected.

Syntax

int getpeername(
         SOCKET s,
         sockaddr *name,
         int *namelen
)  

Parameters

s
Type: SOCKET 

[in] A descriptor identifying a connected socket.

name
Type: sockaddr *

[out] The SOCKADDR structure that receives the address of the peer.

namelen
Type: int *

[in, out] A pointer to the size, in bytes, of the name parameter.

Return value

Type: int 

If no error occurs, getpeername returns zero. Otherwise, a value of SOCKET_ERROR is returned, and a specific error code can be retrieved by calling WSAGetLastError.

Return codes
Return code Description
WSANOTINITIALISED A successful WSAStartup call must occur before using this function.
WSAENETDOWN The network subsystem has failed.
WSAEFAULT The name or the namelen parameter is not in a valid part of the user address space, or the namelen parameter is too small.
WSAEINPROGRESS A blocking Windows Sockets 1.1 call is in progress, or the service provider is still processing a callback function.
WSAENOTCONN The socket is not connected.
WSAENOTSOCK The descriptor is not a socket.

Remarks

The getpeername function retrieves the address of the peer connected to the socket s and stores the address in the SOCKADDR structure identified by the name parameter. This function works with any address family and it simply returns the address to which the socket is connected. The getpeername function can be used only on a connected socket.

For datagram sockets, only the address of a peer specified in a previous connect call will be returned. Any address specified by a previous sendto call will not be returned by getpeername.

On call, the namelen parameter contains the size, in bytes, of the name buffer. On return, the namelen parameter contains the actual size, in bytes, of the name parameter returned.

Windows Phone 8: This API is supported.

Requirements

Header: Declared in winsock2.h.

Library: Use ws2_32.lib.