Get the rendering predicate state.
public:
void GetPredication(
ID3D11Predicate **ppPredicate,
BOOL *pPredicateValue
)
ppPredicate
Type: ID3D11Predicate **
[out, optional] Address of a pointer to a predicate (see ID3D11Predicate). Value stored here will be NULL upon device creation.
pPredicateValue
Type: BOOL *
[out, optional] Address of a boolean to fill with the predicate comparison value. FALSE upon device creation.
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).