Gets the minimum level-of-detail (LOD).
public:
FLOAT GetResourceMinLOD(
ID3D11Resource *pResource
)
pResource
Type: ID3D11ResourceĀ *
[in] A pointer to an ID3D11Resource which represents the resource.
Type: FLOATĀ
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).