ID3D11DeviceContext::GetResourceMinLOD Method

Gets the minimum level-of-detail (LOD).

Syntax

public:
FLOAT GetResourceMinLOD(
         ID3D11Resource *pResource
)  

Parameters

pResource
Type: ID3D11ResourceĀ *

[in] A pointer to an ID3D11Resource which represents the resource.

Return value

Type: FLOATĀ 

Returns the minimum LOD.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).

Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).

See also

ID3D11DeviceContext

ID3D11DeviceContext Members