Gets a session object with all its attributes from the server.
public:
pplx::task<MultiplayerSession> GetSessionAsync(
const MultiplayerSessionReference &sessionReference
)
sessionReference
Type: MultiplayerSessionReference
A reference to the multiplayer session to retrieve.
Type: pplx::task<MultiplayerSession>
An asynchronous object for notifying when the operation has been completed.
Header: Declared in MultiplayerService.h.
Library: Use GSDK110.lib (VS 2012) or GSDK100.lib (VS 2010).