Get the storage filter at the top of the storage-filter stack.
public:
HRESULT GetStorageFilter(
D3D11_INFO_QUEUE_FILTER *pFilter,
SIZE_T *pFilterByteLength
)
pFilter
Type: D3D11_INFO_QUEUE_FILTER *
[out, optional] Storage filter at the top of the storage-filter stack.
pFilterByteLength
Type: SIZE_T *
[in, out] Size of the storage filter in bytes. If pFilter is NULL, the size of the storage filter will be output to this parameter.
Type: HRESULT
This method returns one of the following Direct3D 11 return codes.
Header: Declared in d3d11sdklayers.h.
Library: Use d3d11.lib.