Get a shader-reflection variable by index.
public:
ID3D11ShaderReflectionVariable* GetVariableByIndex(
UINT Index
)
Index
Type: UINT
[in] Zero-based index.
Type: ID3D11ShaderReflectionVariable *
A pointer to a shader-reflection variable interface (see ID3D11ShaderReflectionVariable Interface).
This method’s interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.
Header: Declared in d3d11shader_x.h (d3d11shader.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).