Sends a pipelined event to the GPU.
public:
void GpuSendPipelinedEvent(
D3D11X_GPU_PIPELINED_EVENT Event
)
Event
Type: D3D11X_GPU_PIPELINED_EVENTĀ
[in] The shader that the event is for. A D3D11X_GPU_PIPELINED_EVENT enumeration constant. The only valid event type here is D3D11X_GPU_PIPELINED_EVENT_CS_PARTIAL_FLUSH.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.