ID3D11ComputeContextX::GpuSendPipelinedEvent Method

Sends a pipelined event to the GPU.

Syntax

public:
void GpuSendPipelinedEvent(
         D3D11X_GPU_PIPELINED_EVENT Event
)  

Parameters

Event
Type: D3D11X_GPU_PIPELINED_EVENTĀ 

[in] The shader that the event is for. A D3D11X_GPU_PIPELINED_EVENT enumeration constant. The only valid event type here is D3D11X_GPU_PIPELINED_EVENT_CS_PARTIAL_FLUSH.

Return value

None.

Requirements

Header: Declared in d3d11_x.h.

Library: Use d3d11_x.lib.

See also

Reference

ID3D11ComputeContextX Interface

ID3D11ComputeContextX Members