Sets the fast constant buffer for the Geometry shader.
public:
void GSSetFastConstantBuffer(
UINT Slot,
ID3D11Buffer *pConstantBuffer
)
Slot
Type: UINTÂ
[in] The slot. Valid range is 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1.
pConstantBuffer
Type: ID3D11Buffer *
[in] The constant buffer, as a pointer to ID3D11Buffer.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.
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