To generate vibration effects, activate the impulse triggers, as follows. See also Gamepad Vibration Overview.
Use Gamepad.Gamepads to get all connected gamepads.
C++
auto gamepads = Gamepad::Gamepads;
Retrieve the desired gamepad from the returned gamepads.
C++
// For simplicity, we assume there is only one connected Xbox One Controller.
// Otherwise, check if the gamepads vector size is > 0 first, by using this: if (gamepads->Size > 0)
IGamepad^ gamepad0 = gamepads->GetAt(0);
IGamepadReading^ reading = gamepad0->GetCurrentReading();
Use SetVibration to activate the impulse triggers.
C++
auto vibration;
// Valid range for all properties are 0.0f - 1.0f
vibration.LeftTriggerLevel = 0.5f;
vibration.RightTriggerLevel = 0.5f;
vibration.LeftMotorLevel = 0.0f;
vibration.RightMotorLevel = 0.0f;
gamepad0->SetVibration(vibration);
Getting Started with the Gamepad API
How to: Detect Whether a Gamepad Button Is Pressed
How to: Activate Controller Vibration
How to: Get the Pairing Between Bodies and Users by Using an Event-Driven Approach