This topic discusses how to enumerate all controllers connected to the console.
Use Controller.Controllers to retrieve a list of all controllers connected to the console.
C++
// Iterate over all Controller instances connected to the console
auto controllers = Windows::Xbox::Input::Controller::Controllers;
Then iterate for all the connected controllers.
C++
for ( UINT i = 0; i < controllers->Size; ++i )
{
auto pController = controllers->GetAt( i );
// Do something with the current controller object
}