ID3D11DeviceContext::IAGetPrimitiveTopology Method

Get information about the primitive type, and data order that describes input data for the input assembler stage.

Syntax

public:
void IAGetPrimitiveTopology(
         D3D11_PRIMITIVE_TOPOLOGY *pTopology
)  

Parameters

pTopology
Type: D3D11_PRIMITIVE_TOPOLOGY *

[out] A pointer to the type of primitive, and ordering of the primitive data (see D3D11_PRIMITIVE_TOPOLOGY).

Return value

None.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).

Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).

See also

ID3D11DeviceContext

ID3D11DeviceContext Members