ID3D11DeviceContextX::IASetPlacementVertexBuffer Method

Sets the placement vertex buffer for the Input Assembler.

Syntax

public:
void IASetPlacementVertexBuffer(
         UINT Slot,
         ID3D11Buffer *pVertexBuffer,
         void *pBaseAddress,
         UINT Stride
)  

Parameters

Slot
Type: UINT 

[in] The slot number. Valid range is 0 to D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1.

pVertexBuffer
Type: ID3D11Buffer *

[in] The vertex buffer, as a pointer to ID3D11Buffer.

pBaseAddress
Type: void *

[in] The base address of the buffer.

Stride
Type: UINT 

[in] The stride.

Return value

None.

Requirements

Header: Declared in d3d11_x.h.

Library: Use d3d11_x.lib.

See also

Reference

ID3D11DeviceContextX Interface

ID3D11DeviceContextX Members