Sets the placement vertex buffer for the Input Assembler.
public:
void IASetPlacementVertexBuffer(
UINT Slot,
ID3D11Buffer *pVertexBuffer,
void *pBaseAddress,
UINT Stride
)
Slot
Type: UINT
[in] The slot number. Valid range is 0 to D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1.
pVertexBuffer
Type: ID3D11Buffer *
[in] The vertex buffer, as a pointer to ID3D11Buffer.
pBaseAddress
Type: void *
[in] The base address of the buffer.
Stride
Type: UINT
[in] The stride.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.