ID3D11DeviceContext::IASetPrimitiveTopology Method

Bind information about the primitive type, and data order that describes input data for the input assembler stage.

Syntax

public:
void IASetPrimitiveTopology(
         D3D11_PRIMITIVE_TOPOLOGY Topology
)  

Parameters

Topology
Type: D3D11_PRIMITIVE_TOPOLOGY 

[in] The type of primitive and ordering of the primitive data (see D3D11_PRIMITIVE_TOPOLOGY).

Return value

None.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).

Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).

See also

ID3D11DeviceContext

ID3D11DeviceContext Members