Bind information about the primitive type, and data order that describes input data for the input assembler stage.
public:
void IASetPrimitiveTopology(
D3D11_PRIMITIVE_TOPOLOGY Topology
)
Topology
Type: D3D11_PRIMITIVE_TOPOLOGY
[in] The type of primitive and ordering of the primitive data (see D3D11_PRIMITIVE_TOPOLOGY).
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).