ID3D11Asynchronous Interface

This interface encapsulates methods for retrieving data from the GPU asynchronously.

Syntax

interface ID3D11Asynchronous : public ID3D11DeviceChild  

Remarks

There are three types of asynchronous interfaces, all of which inherit this interface:

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).

Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).

See also

ID3D11Asynchronous Members