This interface encapsulates methods for retrieving data from the GPU asynchronously.
interface ID3D11Asynchronous : public ID3D11DeviceChild
There are three types of asynchronous interfaces, all of which inherit this interface:
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).