This interface encapsulates an HLSL class.
interface ID3D11ClassInstance : public ID3D11DeviceChild
This interface is created by calling ID3D11ClassLinkage::CreateClassInstance. The interface is used when binding shader resources to the pipeline using APIs such as ID3D11DeviceContext::VSSetShader.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).