ID3D11ClassInstance Interface

This interface encapsulates an HLSL class.

Syntax

interface ID3D11ClassInstance : public ID3D11DeviceChild  

Remarks

This interface is created by calling ID3D11ClassLinkage::CreateClassInstance. The interface is used when binding shader resources to the pipeline using APIs such as ID3D11DeviceContext::VSSetShader.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).

Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).

See also

ID3D11ClassInstance Members