The ID3D11CommandList interface encapsulates a list of graphics commands for play back.
interface ID3D11CommandList : public ID3D11DeviceChild
There is no explicit creation method, simply declare an ID3D11CommandList interface, then call ID3D11DeviceContext::FinishCommandList to record commands or ID3D11DeviceContext::ExecuteCommandList to play back commands.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).