ID3D11DeviceChild Interface

A device-child interface accesses data used by a device.

Syntax

interface ID3D11DeviceChild : public IUnknown  

Remarks

There are several types of device child interfaces, all of which inherit this interface. They include shaders, state objects, and input layouts.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).

Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).

See also

ID3D11DeviceChild Members