An input-layout interface holds a definition of how to feed vertex data that is laid out in memory into the input-assembler stage of the graphics pipeline.
interface ID3D11InputLayout : public ID3D11DeviceChild
This interface inherits from another interface but does not have additional members.
To create an input-layout object, call ID3D11Device::CreateInputLayout. To bind the input-layout object to the input-assembler stage, call ID3D11DeviceContext::IASetInputLayout.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).