ID3D11ShaderResourceView Interface

A shader-resource-view interface specifies the subresources a shader can access during rendering. Examples of shader resources include a constant buffer, a texture buffer, and a texture.

Syntax

interface ID3D11ShaderResourceView : public ID3D11View  

Remarks

To create a shader-resource view, call ID3D11Device::CreateShaderResourceView.

A shader-resource view is required when binding a resource to a shader stage; the binding occurs by calling ID3D11DeviceContext::GSSetShaderResources, ID3D11DeviceContext::VSSetShaderResources or ID3D11DeviceContext::PSSetShaderResources.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).

Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).

See also

ID3D11ShaderResourceView Members