ID3D11ShaderTrace Interface

An ID3D11ShaderTrace interface implements methods for obtaining traces of shader executions.

Syntax

interface ID3D11ShaderTrace : public IUnknown  

Remarks

All ID3D11ShaderTrace methods are thread safe.

All ID3D11ShaderTrace methods immediately force the reference device to flush rendering commands. Therefore, the most current trace status is always available on the reference device. That is, if you expect a trace to be ready after a draw operation, it will be ready.

Requirements

Header: Declared in d3d11shadertracing.h.

Library: Use d3d11.lib.

See also

ID3D11ShaderTrace Members