An ID3D11ShaderTrace interface implements methods for obtaining traces of shader executions.
interface ID3D11ShaderTrace : public IUnknown
All ID3D11ShaderTrace methods are thread safe.
All ID3D11ShaderTrace methods immediately force the reference device to flush rendering commands. Therefore, the most current trace status is always available on the reference device. That is, if you expect a trace to be ready after a draw operation, it will be ready.
Header: Declared in d3d11shadertracing.h.
Library: Use d3d11.lib.