A view interface specifies the parts of a resource the pipeline can access during rendering.
interface ID3D11UnorderedAccessView : public ID3D11View
To create a view for an unordered access resource, call ID3D11Device::CreateUnorderedAccessView.
All resources must be bound to the pipeline before they can be accessed. Call ID3D11DeviceContext::CSSetUnorderedAccessViews to bind an unordered access view to a compute shader; call ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews to bind an unordered access view to a pixel shader.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).