ID3D11View Interface

A view interface specifies the parts of a resource the pipeline can access during rendering.

Syntax

interface ID3D11View : public ID3D11DeviceChild  

Remarks

A view interface is the base interface for all views. There are four types of views; a depth-stencil view, a render-target view, a shader-resource view, and an unordered-access view.

All resources must be bound to the pipeline before they can be accessed.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).

Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).

See also

ID3D11View Members