ID3D12PipelineState Interface

Represents the state of all currently set shaders as well as certain fixed function state objects.

Syntax

interface ID3D12PipelineState : public ID3D12Pageable  

Remarks

On Xbox One, this interface contains the ID3D12PipelineState methods in the Direct3D 12 Reference, and also contains the Xbox One extension methods documented here.

Requirements

Header: Declared in d3d12_x.h.

Library: Use d3d12_x.lib.

See also

Reference

ID3D12PipelineState Members