ID3D12Resource Interface

Encapsulates a generalized ability of the CPU and GPU to read and write to physical memory, or heaps. Contains abstractions for organizing and manipulating simple arrays of data as well as multidimensional data optimized for shader sampling.

Syntax

interface ID3D12Resource : public ID3D12Pageable  

Remarks

On Xbox One, this interface contains the ID3D12Resource methods in the Direct3D 12 Reference, and also contains the Xbox One extension methods documented here.

Requirements

Header: Declared in d3d12_x.h.

Library: Use d3d12_x.lib.

See also

Reference

ID3D12Resource Members