ID3DInclude Interface

ID3DInclude is an include interface that the user implements to allow an application to call user-overridable methods for opening and closing shader #include files.

Syntax

interface ID3DInclude  

Remarks

To use this interface, create an interface that inherits from ID3DInclude and implement custom behavior for the methods.

ID3DInclude is not supported in Xbox One.

Requirements

Header: Declared in d3d11_x.h (d3dcommon.h on other Windows platforms).

Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).

See also

ID3DInclude Members