IDXGISurface Interface

The IDXGISurface interface implements methods for image-data objects.

Syntax

interface IDXGISurface : public IDXGIDeviceSubObject  

Remarks

An image-data object is a 2D section of memory, commonly called a surface. To get the surface from an output, call IDXGIOutput::GetDisplaySurfaceData.

The runtime automatically creates an IDXGISurface interface when it creates a Direct3D resource object that represents a surface. For example, the runtime creates an IDXGISurface interface when you call ID3D11Device::CreateTexture2D or ID3D10Device::CreateTexture2D to create a 2D texture. To retrieve the IDXGISurface interface that represents the 2D texture surface, call ID3D11Texture2D::QueryInterface or ID3D10Texture2D::QueryInterface. In this call, you must pass the identifier of IDXGISurface. If the 2D texture has only a single MIP-map level and does not consist of an array of textures, QueryInterface succeeds and returns a pointer to the IDXGISurface interface pointer. Otherwise, QueryInterface fails and does not return the pointer to IDXGISurface.

Requirements

Header: Declared in d3d11_x.h (dxgi.h on other Windows platforms).

Library: Use d3d11_x.lib (dxgi.lib on other Windows platforms).

See also

IDXGISurface Members