Allocates video samples that contain Microsoft Direct3D 11 texture surfaces.
interface IMFVideoSampleAllocatorEx : public IMFVideoSampleAllocator
You can use this interface to allocateMicrosoft Direct3D 11 video samples, rather than allocate the texture surfaces and media samples directly. To get a pointer to this interface, call the MFCreateVideoSampleAllocatorEx function.
To allocate video samples, perform the following steps:
Header: Declared in mfidl.h.