Contains the reference APIs for the Windows.Xbox.Input namespace.
| Name | Description | |
|---|---|---|
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BiometricUserChangedEventArgs | Arguments for the biometric user changed events. |
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BodyController | Represents a BodyContoller object. |
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BodyControllerAddedEventArgs | Arguments for the BodyController Class added events. |
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BodyControllerReading | Represents a body controller, which is used to determine if a body is leaning. |
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BodyControllerReadingChangedEventArgs | Provides event arguments for a ReadingChanged event. |
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BodyControllerRemovedEventArgs | Arguments for the body controller removed events. |
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BodyHandPair | Associates a detected body and with a detected hand using the Body.TrackingId Property and a value from the HandType Enumeration enumeration. |
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Controller | Represents a controller object, which can refer to anything that can control the console such as a gamepad, wheel, magic wand, NUI skeleton, smartglass device, media remote, etc. |
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ControllerAddedEventArgs | Provides event arguments for a ControllerAdded event. |
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ControllerOrderChangedEventArgs | Arguments for the ControllerOrderChanged event. |
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ControllerPairingChangedEventArgs | Provides event arguments for a ControllerPairingChanged event. |
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ControllerRemovedEventArgs | Provides event arguments for a ControllerRemoved event. |
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Gamepad | Gets and sets user interaction with a gamepad; signals events. |
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GamepadAddedEventArgs | Provides event arguments for a GamepadAdded event. |
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GamepadReading | Gets gamepad reading, including the current state of buttons and sticks. |
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GamepadRemovedEventArgs | Provides event arguments for a GamepadRemoved event. |
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InputManager | Represents the InputManager class, which the KinectInteractionMode. |
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NavigationController | Reserved for a later release. |
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NavigationControllerAddedEventArgs | Provides event arguments for a NavigationControllerAdded event. |
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NavigationControllerRemovedEventArgs | Provides event arguments for a NavigationControllerRemoved event. |
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NavigationReading | Reserved for a later release. |
| Name | Description | |
|---|---|---|
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IBiometricUserChangedEventArgs | Arguments for the biometric user changed events. |
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IBodyController | Represents an IBodyController object. |
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IBodyControllerReading | Represents a body controller, which is used to determine if a body is leaning. |
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IBodyControllerReadingChangedEventArgs | Provides event arguments for a ReadingChanged event. |
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IController | Represents a controller. |
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IControllerFactory | Creates controllers. |
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IControllerStaticsSystem | Provides static access to the event that is fired when controller pairing is changed. |
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IGamepad | Gets and sets user interaction with a gamepad; signals events. |
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IGamepad2 | Determines whether a connected gamepad is a trusted device. |
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IGamepadReading | Gets gamepad reading, including the current state of buttons and sticks. |
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IInputHandler | Represents an IInputHandler object. |
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INavigationController | Reserved for a later release. |
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INavigationReading | Reserved for a later release. |
| Name | Description | |
|---|---|---|
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GamepadVibration | Describes the left motor speed and the right motor speed. |
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RawGamepadReading | Represents a gamepad reading object, which represents the current state of the controller (without allocating new memory). |
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RawNavigationReading | Represents a navigation reading object, which represents the state of the controller (without allocating new memory). |
| Name | Description | |
|---|---|---|
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ControllerOrderFilter | Selects which set of contollers will show up in the filtered list of controllers. |
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GamepadButtons | Specifies the button type. |
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KinectEngagementMode | Specifies Kinect engagement modes. |
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KinectInteractionMode | Gesture interaction modes, which determine how gestures are handled. |
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MetadataVersion | Metadata versions for an input controller. |
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NavigationButtons | Reserved for a later release. |