public:
void InsertWaitOnFence(
UINT Flags,
UINT64 Fence
)
Flags
Type: UINT
[in] Must be 0. Reserved for future use.
Fence
Type: UINT64
[in] The fence ID, which was returned by ID3D11ComputeContextX::InsertFence, ID3D11DeviceContextX::InsertFence, or ID3D11DmaEngineContextX::InsertFence.
This method is only supported for the immediate context, and will not work with a deferred context.
Refer to the fences and synchronization sections of Optimizing Monolithic Driver Performance for more details.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.