Inserts a wait on memory, dependent on a 64-bit value. The command processor compares the value at the given memory location against a reference value using the supplied comparison function. Once the comparison succeeds, the command processor continues with execution.
public:
void InsertWaitOnMemory64(
const void *pAddress,
UINT Flags,
D3D11_COMPARISON_FUNC ComparisonFunction,
UINT64 ReferenceValue
)
pAddress
Type: void *
[in] The address of a value in graphics memory.
Flags
Type: UINT
[in] Flags to control this method, as a bitwise-OR’d combination of D3D11X_INSERT_WAIT_ON_MEMORY_FLAGS enumeration constants, such as “use PFP”.
ComparisonFunction
Type: D3D11_COMPARISON_FUNC
[in] The comparison function, as a D3D11_COMPARISON_FUNC enumeration constant, such as less than or greater than.
ReferenceValue
Type: UINT64
[in] The command processor compares the value at the given memory location against this 64-bit reference value.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.