ID3D11ComputeContextX::InsertWaitOnPresent Method

Inserts a wait on the Present.

Syntax

public:
void InsertWaitOnPresent(
         UINT Flags,
         ID3D11Resource *pBackBuffer
)  

Parameters

Flags
Type: UINTĀ 

[in] Must be 0. Reserved for future use.

pBackBuffer
Type: ID3D11ResourceĀ *

[in] The back buffer, as a pointer to a ID3D11Resource.

Return value

None.

Requirements

Header: Declared in d3d11_x.h.

Library: Use d3d11_x.lib.

See also

Reference

ID3D11ComputeContextX Interface

ID3D11ComputeContextX Members