Inserts a wait on the Present.
public:
void InsertWaitOnPresent(
UINT Flags,
ID3D11Resource *pBackBuffer
)
Flags
Type: UINTĀ
[in] Must be 0. Reserved for future use.
pBackBuffer
Type: ID3D11ResourceĀ *
[in] The back buffer, as a pointer to a ID3D11Resource.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.