Gets the depth-stencil state of the output-merger stage.
public:
void OMGetDepthStencilState(
ID3D11DepthStencilState **ppDepthStencilState,
UINT *pStencilRef
)
ppDepthStencilState
Type: ID3D11DepthStencilState **
[out, optional] Address of a pointer to a depth-stencil state interface (see ID3D11DepthStencilState) to be filled with information from the device.
pStencilRef
Type: UINT *
[out, optional] Pointer to the stencil reference value used in the depth-stencil test.
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).