ID3D11DeviceContext::OMGetDepthStencilState Method

Gets the depth-stencil state of the output-merger stage.

Syntax

public:
void OMGetDepthStencilState(
         ID3D11DepthStencilState **ppDepthStencilState,
         UINT *pStencilRef
)  

Parameters

ppDepthStencilState
Type: ID3D11DepthStencilState **

[out, optional] Address of a pointer to a depth-stencil state interface (see ID3D11DepthStencilState) to be filled with information from the device.

pStencilRef
Type: UINT *

[out, optional] Pointer to the stencil reference value used in the depth-stencil test.

Return value

None.

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).

Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).

See also

ID3D11DeviceContext

ID3D11DeviceContext Members