Get pointers to the resources bound to the output-merger stage.
public:
void OMGetRenderTargets(
UINT NumViews,
ID3D11RenderTargetView **ppRenderTargetViews,
ID3D11DepthStencilView **ppDepthStencilView
)
NumViews
Type: UINT
[in] Number of render targets to retrieve.
ppRenderTargetViews
Type: ID3D11RenderTargetView **
[out, optional] Pointer to an array of ID3D11RenderTargetViews which represent render target views. Specify NULL for this parameter when retrieval of a render target is not needed.
ppDepthStencilView
Type: ID3D11DepthStencilView **
[out, optional] Pointer to a ID3D11DepthStencilView, which represents a depth-stencil view. Specify NULL for this parameter when retrieval of the depth-stencil view is not needed.
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).