Sets the depth-stencil state of the output-merger stage.
public:
void OMSetDepthStencilState(
ID3D11DepthStencilState *pDepthStencilState,
UINT StencilRef
)
pDepthStencilState
Type: ID3D11DepthStencilState *
[in, optional] Pointer to a depth-stencil state interface (see ID3D11DepthStencilState) to bind to the device. Set this to NULL to use the default state listed in D3D11_DEPTH_STENCIL_DESC.
StencilRef
Type: UINT
[in] Reference value to perform against when doing a depth-stencil test. See remarks.
To create a depth-stencil state interface, call ID3D11Device::CreateDepthStencilState.
The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).