Sets the depth stencil state, for Xbox.
public:
void OMSetDepthStencilStateX(
ID3D11DepthStencilState *pDepthStencilState
)
pDepthStencilState
Type: ID3D11DepthStencilState *
[in, optional] The depth stencil state, as a pointer to an ID3D11DepthStencilState.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.