Resets the counters used in an occlusion query.
public:
void ResetQuery(
D3D11_QUERY QueryType,
UINT QueryIndex,
UINT Flags
)
QueryType
Type: D3D11_QUERY
[in] Type of query to reset. Only D3D11_QUERY_OCCLUSION is currently supported.
QueryIndex
Type: UINT
[in] Index of the query to reset. The index is used to select between one of two available occlusion counters for reset.
Flags
Type: UINT
[in] A set of flags to control the reset, as a bitwise-OR’d combination of D3D11X_QUERY_FLAG enumeration constants.
Reset of an occlusion query without the inclusion of the D3D11X_QUERY_OCCLUSION_USE_LAST_PARAMS_FOR_TYPE flag will implicitly establish a StrideInBytes of 64 for the query. That is, a subsequent call to ID3D11DeviceContextX::WriteQuery which does include D3D11X_QUERY_OCCLUSION_USE_LAST_PARAMS_FOR_TYPE will employ a stride of 64 bytes.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.