Retrieves default driver settings for the given Direct3D 11 sample count and quality. Can be used to set the multisample antialiasing (MSAA) to default driver state.
public:
HRESULT RSGetMSAASettingsForQuality(
D3D11X_MSAA_SCAN_CONVERTER_SETTINGS *pMSAASCSettings,
D3D11X_MSAA_EQAA_SETTINGS *pEQAASettings,
D3D11X_MSAA_SAMPLE_PRIORITIES *pCentroidPriorities,
D3D11X_MSAA_SAMPLE_POSITIONS *pSamplePositions,
UINT LogSampleCount,
UINT SampleQuality
)
pMSAASCSettings
Type: D3D11X_MSAA_SCAN_CONVERTER_SETTINGS *
[in, out, optional] The convertor settings, as a pointer to a D3D11X_MSAA_SCAN_CONVERTER_SETTINGS structure.
pEQAASettings
Type: D3D11X_MSAA_EQAA_SETTINGS *
[in, out, optional] The EQAA settings, as a pointer to a D3D11X_MSAA_EQAA_SETTINGS structure.
pCentroidPriorities
Type: D3D11X_MSAA_SAMPLE_PRIORITIES *
[in, out, optional] The centroid priorities, as a pointer to a D3D11X_MSAA_SAMPLE_PRIORITIES structure.
pSamplePositions
Type: D3D11X_MSAA_SAMPLE_POSITIONS *
[in, out, optional] The sample positions, as a pointer to a D3D11X_MSAA_SAMPLE_POSITIONS structure.
LogSampleCount
Type: UINT
[in] The Log2 of the number of MSAA samples. The maximum this can be is 3, which means 8 samples.
SampleQuality
Type: UINT
[in] Direct3D 11 sample quality.
Type: HRESULT
One of the Direct3D 11 return codes.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.