ID3D11DeviceContext::RSSetState Method

Set the rasterizer state for the rasterizer stage of the pipeline.

Syntax

public:
void RSSetState(
         ID3D11RasterizerState *pRasterizerState
)  

Parameters

pRasterizerState
Type: ID3D11RasterizerState *

[in, optional] Pointer to a rasterizer-state interface (see ID3D11RasterizerState) to bind to the pipeline.

Return value

None.

Remarks

To create a rasterizer state interface, call ID3D11Device::CreateRasterizerState.

The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).

Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).

See also

ID3D11DeviceContext

ID3D11DeviceContext Members